Download PDF The Art of 3D Computer Animation and Effects
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The Art of 3D Computer Animation and Effects
Download PDF The Art of 3D Computer Animation and Effects
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About the Author
ISAAC KERLOW is a director and animation expert with years of development and production experience, including over a decade at The Walt Disney Company in Los Angeles, California. He creates films and art projects working with interdisciplinary teams at the Earth Observatory of Singapore, and is a longtime active member of SIGGRAPH and the Visual Effects Society.
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Product details
Paperback: 512 pages
Publisher: Wiley; 4th Revised & enlarged edition (April 13, 2009)
Language: English
ISBN-10: 9780470084908
ISBN-13: 978-0470084908
ASIN: 0470084901
Product Dimensions:
7.5 x 0.9 x 9.1 inches
Shipping Weight: 2.1 pounds (View shipping rates and policies)
Average Customer Review:
4.2 out of 5 stars
50 customer reviews
Amazon Best Sellers Rank:
#571,194 in Books (See Top 100 in Books)
For anyone's who getting into 3D animation and wants to learn about the industry, this is the book for you. It's a introductory course to 3D animation, aiming at provide readers with a general overview of the ever evolving industry, as well as getting close to the action showing the actual processes involved in making in. This is the fourth edition published in 2009.In essence, this is a textbook with the objective to inspire and inform. It does so with many examples from the real world, and if you're interested in animation, you would have probably seen many of the movies or clips these examples are based on. The book goes on to explain what goes on behind that made these films possible, the people involved, what they do (jobs), what type of software they use and the different stages of development.This isn't a tutorial style book or a software manual. For example in 3D modeling, it introduces techniques like modeling with curves, polygon, extrusion, etc, but it doesn't actually go telling you where to click and where to find commands from menus. This book isn't tied to any particular software package. The concepts are pretty foundational and universal stuff, which can be applied easily to different areas, like software.You won't be able to create your own animation instantly after reading this book, but you'll what it takes to create one and where to hone your technical skills.This book is recommended for students and anyone who wants an in depth introductory course into understanding 3D animation and its industry.The list of contents:1. Animation, Visual Effects, and Technology in Context2. Creative Development and the Digital Process3. Modeling Concepts4. Modeling Techniques5. Advanced Modeling and Rigging Techniques6. Rendering Concepts7. The Camera8. Lighting9. Shading and Surface Characteristics10. Principles of Animation11. Computer Animation Techniques12. Advanced Computer Animation Techniques13. Visual Effects Techniques14. Retouching, Compositing and Color Grading15. Image Resolution and Output
Clear and detailed. Concepts in the modeling world are often nebulously cataloged at best you are kind of expected to in the know about them from cultural osmossis and even then you may not understand them if they are deeply related to and described via a different field such as mathematics and computer science. This book does a good job collecting them all in a single space and describing what they are in comprehensive ways backed by visuals.
I bought this book for my animation class and I have found it to be very interesting and informative. It is not hard to read for types who may not like reading. It goes from the history of animation and the history of the computer as it relates to computer use in animation and visual effects, to the different methods of animation. It uses references from many films and video games we are all familiar with. A good book for anyone interested in animation or visual effects.
The condition of the book was good without any missing pagesI thought it was funny that it used to be owned by the libruary though xD
Book paired well with the class I was taking, got a lot more outta the class because of the book.
This book is a fantastic resource that gives a person interested in 3D Animation and effects a total overview of the entire process. It gives a great background of the history of computer animation. It even goes as far as to show how the production process is setup for any level of animation production from beginning to end. It takes away the mystery surrounding how to make an animated film. Although it explains the many methods employeed by the industry today, it's not devoted to describing how one set of tools work. This book is a must for anyone contemplating entering into 3D animation and effects on any level--including games. Or just someone curiuose to know how this stuff is done. A good read that will provide a headstart for those seriously interested in this diverst art.
good book of history
A good book but you got to know what you're doing to use it.It's not for the beginner so you know what you doin get it.
I really like this product !!I was totally worth the price.I would definitely recommended to a friend.Buy it with confidence.
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